You may not have heard of Relic Knights. It launched via Kickstarter a few years ago and had a few teething problems. Happily it's second edition Kickstarter finished relatively recently and looks to have solved the main issues with the game.
Relic Knights is fairly unique in that it feels like a blend of table top wargaming and a card game. Now, being a Malifaux player the idea of using cards in a game is not new to me, however the way in which relic knights uses them is quite unique.
In Relic Knights you very rarely flip randomly off the top of your deck to see what happens, instead if you can pay for an action on a units card, it goes off. Your opponent can mitigate some of the damage dealt with defensive abilities; if they can afford to play them. Your models stats dictate how many cards you can pick up while performing an action, and the game is about sculpting your hand so you have the cards you need for your upcoming activations, which you have to declare in advance.
Anyway, the advent of the Relic Knights V2 Kickstarter inspired me to go back and paint up some of the models I got with the original Kickstarter.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho6992DksrsgFvwjy14s8MqL9XHSOU8jVumdVBVWsCefyBh8W6zoaclcoQEZF3Y5KITYtsfSdjrVQuQVVB8f_I5Va-RskMgIfKtCJo6JpyWYsbIym5FQTUZiCIYz_HsdGBoUel5N_l9QY/s320/SAM_0596.JPG) |
One Shot and Fritz |
This is One Shot, a Black Diamond Relic Knight. This was one of the models that got me interested in Relic Knights, slightly infuriatingly some of the V1 Relic Knights had scaling issues and One Shot and Fritz are quite a bit smaller then it seems like they should be.